Coed Gym - Carling (Mon) Rules
Administrative Regulations
•All players must complete a waiver form to play.
•Players that are under the age of 18 must have their waiver form completed by a parent or guardian. Violation of this rule could result in suspension/legal charges.
•Deposits and registration fees are non-refundable.
•Should a game be cancelled due to unforeseen circumstances, the league will attempt to reschedule the game. If it can’t be rescheduled, no refunds will be issued.
Equipment
•The league will provide the game ball, you are responsible for you and your team's warm up balls.
•Any player under the age of 18 must wear full face protection (cage or bubble).
•Hockey sticks must be in good condition. Plastic sticks are not permitted.
•Game will always feature a white vs black team – since a number of teams have jersey’s, they can agree before the game on which team wears what shirts. If the colors are too close, the home team has priority on which color they chose. *Always have a second color in case*
•Although not mandatory, we strongly suggest the use helmets, hockey gloves, a mouth guard, shin pads, elbow pads and a protective cup for your own safety.
Rosters
*Unless specified below, all references to players, include goalies.
•Game day rosters are limited to 13 players.
•Players (spare or full-time) can only appear on one roster, unless approved by the league.
•All spares will be assigned to the first team they play on for unless otherwise notified and/or agreed by players and captains.
•In the regular season, you can borrow players from other teams. Players can’t play in a lower division unless approved by the league. The league will monitor this and look into any complaints.
• Important: If you use a player that is full-time on another roster or spared for another team first, they will not count on your roster and will not be available to you in the playoffs.
• Important: All players, (full time and/or spares) need 3 games played with your team and be listed on the website to qualify for the playoffs. Captains should ensure players are registered with the scorekeeper before the game to avoid any issues later in the season.
•In the playoffs, if you have: no goalie, one female or less or two males or less, the league can assign a spare. The spare will need to be approved by the league, the scorekeeper and the opposing team. You are responsible to manage your roster to ensure you have options for the playoffs.
•If a player is injured, and is present at the game or shows up anytime during the day, they must notify the scorekeeper if they want to be considered as a game played. This player won’t count towards the 13-player game roster.
•Game sheets need to be completed before the start of each game. If a player arrives late, they must sign in with the scorekeeper.
•The league holds the right to request proof of identification from a player if required. False information can result in further discipline towards the team, captain and/or player.
•Teams require a minimum of 3 individuals to start a game.
•In circumstances where a team doesn’t have 3 individuals, officials or the league will start running the clock 5 minutes after the scheduled start time and the game will be deemed a forfeit once 5 minutes has run off the clock or 10 minutes past the scheduled start time. Once the clock has been started, if the team in question gets enough players to play, they will be assessed a delay of game penalty which must be served right away.
•If a goalie gets injured during a game, the team has 5 minutes to find a replacement. Failure to do so will result in the team playing with 5 runners.
Gameplay
•The format is 3 on 3, plus goalies. A minimum of 1 female runner must be on the floor during regular play.
•Teams are to remain on the same side/bench for the entire game. If a team wants to change at the intermission, they must request it with an official prior to the start of the game.
•Games will consist of two 20-minute (run time) periods. A short intermission will be provided in between periods.
•Each team has one timeout per game.
•We will stop time when the score is within 2 goals in the last 2 minutes of play. If the game is tied in the last 2 minutes the clock will continue to run.
•If a team gets a (10) goal lead at any point during a game, the game is over by mercy. Teams or players require approval to use the remainder of the floor time; however, it will be run time, without stats and referees.
•The scorekeeper holds the right to change the clock to run time to ensure we stay on schedule. Should this take place, both teams will be notified.
•If the referee is unsure of a goal or penalty, they can consult the scorekeeper at their own discretion.
•The scorekeeper can stop a game to speak with a referee and a call can be reversed after such discussion.
•If a default occurs, the final score will be 10-0.
•If a regular season game ends in a tie, we go directly to a two-player shootout, one guy and one girl per team will shoot.
•If still tied, the team who scored first in the game decides if they shoot or defend in the "final shot". If the game was scoreless, we will randomly select a team.
•A player that shot in the shootout, is permitted to shoot in the “final shot”.
•The final shot determines the winner of the game, based on the one play. If the player scores, their team gets the win, however, if the player does not score, the goalie's team gets the win.
•In a playoff game, sudden death overtime will be played, running time. We will play 3 on 3 for 7 minutes. If still tied, we move on to a 2-player shootout (1M/1F). If still tied after the 2-player shootout, we move on to a sudden death in order, Male shoots first, if not resolved, a Female shoots, etc. (No one can shoot twice). If still not resolved after everyone has shot, we move to the "final shot".
•If point standings are tied after the regular season, we will rank in this order:
-Wins
-Total points in head-to-head matchups
-Goal differential
-Goal against
-Goal for
-Least amount of team penalty minutes
If three or more teams are tied, the total points in head-to-head matchups are not considered. Wins is the first tie breaker, followed by goal differential, etc.
•Hand passes are permitted inside your half (defensive zone).
•Faceoffs following penalties will be in the offending team’s zone, unless penalties are off setting.
•If a player gets injured or is bleeding, they must leave the floor.
•Everything is live, this includes walls, ceilings, basketball nets etc.
Penalties
We will follow NHL penalty guidelines with a few exceptions noted below.
Minors = 2:00 minutes
Any shot where the stick goes above the shoulders which includes wind up and/or follow through.
Any stick above your shoulders that makes contact with the ball.
Swinging a stick recklessly.
Diving or sliding which interferes with a player or is deemed dangerous, whether or not the ball was touched first.
If a goalie leaves their crease to get involved in an altercation.
Double Minors = 4:00 minutes
Any high stick that makes contact with another player above the shoulders.
Head contact, including face wash.
Any minor penalty deemed by the ref to be excessive.
Majors = 5:00 minutes
Any penalty in which the ref deems excessive, intent to injure or a reckless play, includes accidental.
Players who are assessed a major penalty, automatically receive a $20 fine.
Misconduct = 10:00 minutes
Player will serve the misconduct in the penalty box; however, the team is not shorthanded.
Any player that is assessed a 2nd misconduct penalty in the same game shall automatically be assessed a game misconduct penalty.
Game/Gross Misconduct
Players who are assessed a game/gross misconduct are ejected from the game and could face further discipline. A player who gets ejected must leave the floor and bench area. Failure to do so can result in a bench penalty and/or further discipline.
Other
•Any player that comes off the bench will receive a 2-minute bench minor and game misconduct.
•If a referee awards a penalty shot, the player fouled must take the penalty shot unless injured. If injured, the player taking the shot must have been on the floor.
•Any player which receives 3 penalties in one game is ejected from the game. Minor high stick penalties do not count towards the 3-penalty rule. Double minors count as one penalty towards the player, unless stated otherwise by the referee.
•A player who gets ejected from a game must leave the floor and bench area. Failure to do so can result in a bench penalty and/or further discipline.
•Referees can assess a delay of game penalty towards any action deemed intentional.
•Offensive players are not permitted to station themselves in the crease area. Refs can blow the play dead if they believe no effort is being made to leave the crease and the faceoff will return to the player’s defensive zone.
Suspensions, Fines and more
•The league will assess suspensions, fines and expulsions when required to maintain the integrity of the league and for everyone’s safety. These are reviewed on a case-by-case basis and the league has the final decision in each case. Fines are enforced as a deterrent and the fine money collected will be used to reward fair play.
•When a suspension is assessed, it applies to all HTBHL leagues, therefore, you cannot play HTBHL until the full suspension is served.
•All major/match penalties and game/gross misconducts come with a $20 team fine and an automatic league review to determine if further action is required.
•If any player receives a combination of 2 game ejections/misconducts in one season they will be automatically suspended for 1 game and fined $20. The following ejection/misconduct could result in further discipline including being suspended for the remainder of the season.
•Any forfeit within 7 calendar days of your game will result in a team fine of $50. If a forfeit occurs, the final score will be 10-0.
•All fines must be paid before the following game.
•Both referees or the league can cancel a game due to a player’s behavior and such could result in a loss for that team.
•Players are responsible for themselves and their spectators.
•The league holds the right to expel players that don’t abide to our rules and regulations.
•All actions taken on or against the facility property before, during or after games can also result in league suspensions/fines/expulsion.
•Use of Illicit drugs and/or alcohol is prohibited on all of the facilities property. Any player who is suspected of being intoxicated, by the league, officials or facility staff must leave the premises immediately, and can result in league suspensions/fines/expulsion.